﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

#if SILVERLIGHT
using System.Windows;
using GameEngineSL.SilverlightCompatibility;
#else
using System.Drawing;
#endif

namespace GameEngine.Worlds
{
    public class HeightMap : Map
    {
        public HeightMap(Size mapSize, RectangleF mapLocation)
            : base(mapSize, mapLocation)
        {
        }
    }
}
